Finally, after 150+ games, I have been promoted to Silver.
I guess there's not a lot of movement in this division, as I was plunked into a new one(only 79 members). Still, they started me at 9th, so that's a bit of a time saver. Or so I thought until I looked at the score board; the top 20 or so people were only a few points from each other. By the time I had changed from the Promotion screen to the ladder screen and then started a game, I was 14th.
It's too early to tell if the competition is much different, but I'll let you know what I find. In either case, Step 2 of Operation Diamond(nice name, eh?) has begun: push from Silver to Gold.
Showing posts with label push. Show all posts
Showing posts with label push. Show all posts
03 September, 2010
02 September, 2010
Top of the Heap: Where do I go from here?
Posted by
Tykus
at
12:47 PM
After a long(read: a few days), grueling(actually it was quite fun) process, I find myself finally at the top of my division. So, now what?
While I wait for Blizzard to acknowledge my relative awesomeness, I wanted to talk about a few things I noticed from my trip up the ladder. Primarily, the difference in opponents as you get higher in the ladder and the necessity of adapting your play to your new environment.
30 August, 2010
I'm Making the Push!
Posted by
Tykus
at
2:35 AM
After sitting in and around the 30th spot in my particular Bronze division, I decided to focus on one or two strategies/goals in each game and try to break into the Silver division. So far, I've played 13 games today and won 10 of them; apparently, deciding to win is all it takes. As of this writing, I've hit rank 10 and that's enough for me for the day.
Tomorrow I'll post a few things that I'm noticing about both my play and that of my opponents and maybe you too can make that push into the next division, whatever one that might be.
Tomorrow I'll post a few things that I'm noticing about both my play and that of my opponents and maybe you too can make that push into the next division, whatever one that might be.
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